what is there to do in no mans sky
![]() | The subject area of this commodity is from the Frontiers update. The data from this article is upwards-to-date every bit of xv Feb, 2022. |
The bailiwick of this commodity is from the Frontiers update.
The information from this article is upward-to-date as of xv February, 2022.

Freighter Catalog
A Freighter is a very large starship.
Contents
- one Summary
- 2 Varieties
- three Obtaining
- 3.1 Space Battles
- 3.2 Purchasing
- 4 Upgrades
- 4.one Technology Blueprints
- iv.ii Freighter Upgrade Modules
- 5 Customization
- six Inventory
- vii Edifice spaces
- seven.1 Freighter Storage Units
- eight Bridge and Frigates
- 9 Upgrading Freighters
- 10 Starship storage
- 11 Additional information
- 12 Video
- thirteen Notes
- xiv See besides
- 15 Release history
Summary [ ]
A Freighter is a colossal interstellar starship; much like a cross between a traditional ship and a space station. The player may purchase a freighter using units, or gain a free one through a mission, and customise information technology using the Base of operations building organization, implemented in the Foundation update. The freighter can warp to other star systems or be summoned to the orbit of the planet (or moon), where the player is currently located. It also allows the player to access any of their owned starships on board.
There are several regular freighters with up to nineteen slots of inventory and two designs of modest, medium, and big visual sizes for capital freighters with upward to 34 slots. Ane of them is reminiscent of the Venator Star Destroyer of the Star Wars universe.
Varieties [ ]

Freighters are divided into two types:
Size | Course | Inventory | Tech | Toll Range |
---|---|---|---|---|
Normal | ![]() | 15-17 | iii-4 | 5M - 7.75M |
![]() | 16-nineteen | four-half-dozen | viii.8M -16.1M | |
![]() | 18-xix | v-6 | 13.3M -15.2M | |
![]() | 19 | 6 | 23M | |
Upper-case letter1 | ![]() ![]() | 24-34 | 5-nine | 26M-178M |
Notes:
i. Capital - It is somewhat disruptive, equally a freighter of any size is called a "Capital Ship" in the game GUI, however this is an actual category of freighters according to game files (hence making it a "Capital Ship" of "Majuscule" type).
Each of the types has a unlike class rating, similar to starships: C, B, A, or Southward. Higher class freighters may take college slot count and better hyperdrive and fleet coordination modifiers.
- For a list of known freighters, consult the Freighter Catalogue.
- For a listing of other discovered ships, refer to the Starship Catalogue.
- For a clarification of freighter types and subtypes, refer to the Freighter Types page.
Prior to update Pathos ii.61 the colour of the purchased freighter might differ from the original subsequently you restart the game. The color after restart is permanent though. This phenomenon has been repeatedly observed and is confirmed for galaxy changes. If this as well happens inside the aforementioned galaxy it was purchased is unclear, but evidence hints to it.
Obtaining [ ]
Each player will have an opportunity to obtain a free freighter. To do and then, they take to win a Space Battle (see below for details), board the rescued freighter and speak to its captain:
- The first freighter the player rescues from pirates is offered for free. It volition always be a regular freighter (no more than 19 inventory slots). Once you lot board the freighter and talk to the captain, you will be offered the following menu choices:
- Inspect freighter
- Accept
- Leave
- Asking payment instead
- Reject
- Inspect freighter
- It is possible to "Inspect freighter" first, but information technology is advisable - for the first rescued freighter specifically - to and then choose "Leave", re-open the dialog with the captain and "Asking payment instead" - since the thespian will and then have an option later to become a better freighter for free.
- If the beginning rescued freighter is declined (i.e. the player chooses "Request payment instead"), the second rescued freighter volition also be offered to the player for free, and it will be a capital freighter (at least 24 inventory slots).
Alternatively, it is possible to find a roaming freighter that is not being attacked, and purchase it for Units , see below.
Space Battles [ ]

Freighters flying deck
A space boxing can be encountered every 5 warps, merely non less than iii in-game hours and since the game saves automatically on exiting the starship (except on freighters the histrion does non own) a histrion can opt to reload their manual salvage to get a new roll for the ships inventory and bonus.
There are 2 types of freighter infinite battles. The first kind is a common space battle, where y'all'll get a distress indicate icon on your screen, so the player can fly to the battle if the thespian wants to participate. There can exist up to eight pirates, which will fly in pairs of two, and shoot at the freighter's turrets and containers. If you defeat all the pirates, the captain will reward y'all. In gild to get your reward, you must wait until the bay door's colour turns from ruby-red to blueish before you tin fly inside and land. Then you must find the captain and talk to them.
The 2nd type of freighter space-battle are much bigger, and may included a class of super-massive freighters with iii versions of differing size. They are oftentimes collectively referred to by many every bit "Star Destroyers", even though but the flat Venator design seems to be inspired past the Star Wars universe.
These battles brainstorm when a actor warps to a new organization, and there is a rare take a chance that a space boxing will begin immediately as the player arrives in the system. In one case the player detects the battle, a transmission will exist received from the freighter'southward captain request for help. The battle will contain one uppercase freighter and upwards to ten pirates, which volition all fly in pairs of two. The freighter will accept a secondary fleet of normal-sized freighters behind it like other freighters unremarkably practice; notwithstanding, they do not participate in the battle. Note that, in lodge to properly gain credit for participating in the battle the player must get close plenty to hit, or exist hit by, the enemy fighters, and practice so. If "Engaging Enemy Ships" shows on screen, information technology has been correctly done. Failing to practice this will cause the event to fail to trigger the 'reward' state. This only matters if the player is later their starting time (gratuitous) freighter, or if they wish to actually get the secondary loot.
If the player has a proficient relationship with the conflicting species that owns the arrangement, nearby ships will assist you in the battle. In one case you lot shoot at a pirate, that pirate and their wing-human will fly at you. Once they are both destroyed, another team of two volition attack, and so another, until the thespian manages to destroy all of the pirates. If you manage to defeat all the pirates, the captain will contact you on the communicator and invite you aboard, the bay door's color should switch from red to blue, and you may land inside. Go on to the bridge and the captain will offer to sell you the freighter or give y'all the freighter if you don't have one.
Purchasing [ ]
To purchase a freighter, use the following steps:
- Search for a space fleet that possesses a freighter icon to a higher place i of the ships.
- Alternatively, salve a Freighter from pirates and it will become available to buy.
- Find the docking area (marked with a regal buoy) and dock your ship, then take a series of winding staircases (2 of them) until you lot reach the bridge.
- Notice the helm, who will be represented by an icon. You volition then be able to review transport stats, including the amount of inventory slots available.
- If the freighter is acceptable, information technology may exist purchased. Note that the price increases every bit the number of inventory slots and/or the class of the freighter increases. Exchanging your current freighter for a new freighter volition automatically transfer your current freighter base layout into the new freighter. The chance to buy the candidate freighter is lost when yous warp out of the system.
Upgrades [ ]
Freighters can be used for interstellar travel, and their constructive jump range can be increased with Freighter Warp Reactor technologies. Freighters purchased earlier the Atlas Rises update did non contain a hyperdrive, and one cannot exist installed later.
If your current transport has economy or disharmonize scanners, and then the freighter'southward hyperdrive map will make use of them every bit well.
Like a normal starship Hyperdrive, the Freighter Hyperdrive is refueled with Warp Cells (20%/unit) or Warp Hypercores (100%/unit). To warp your freighter, utilise the globe hologram in the chief room with the captain and it will bring up a milky way map.
A freighter's base hyperdrive range is equal to that of a starship, though their Hyperdrive grade bonus will increment their range.
Normal starship Hyperdrive Upgrades cannot exist installed in freighters.
Technology Blueprints [ ]

Freighter Research Terminal
Six levels of Freighter Hyperdrive upgrades are bachelor for purchase at the Freighter Inquiry Final on the bridge. Matter Axle engineering science can too be researched at the terminal. This panel option replaces the club mission console and at present incorporates the frigate consumables blueprints. All upgrades require Salvaged Frigate Modules, occasionally bachelor from Crashed Freighters, Derelict Freighters (as well as the space encounter type), Nexus Missions and Frigate Expeditions. They tin can also announced frequently when the player attacks and destroys NPC freighters' cargo containers. This action will draw sentinel attention, then the player is brash to take caution. Attacking unarmed cargo pods surrounding the freighter will also reduce the player's standing with the dominant race.
Course | Technology / Upgrade | Hyperdrive Range Expansion | Other Effects | Upgrade costs |
---|---|---|---|---|
![]() | +100 ly | Travel to Xanthous Systems | ||
![]() | ![]() | +200 ly | 4 | |
![]() | ![]() | +300 ly | 2 | |
![]() | ![]() | +800 ly | 3 | |
![]() | ![]() | +50 ly | Travel to Yellowish & Cherry-red Systems | 4 |
![]() | ![]() | +50 ly | Travel to Yellow, Ruby-red & Light-green Systems | 8 |
![]() | ![]() | +50 ly | Travel to Yellow, Red, Green & Blue Systems | 12 |
![]() | Send & receive products & substances to exosuit over a long distance | five |
Freighter Upgrade Modules [ ]
Salvaged Fleet Units tin can exist establish on Derelict Freighters and installed in your freighter tech or full general inventories to heave your hyperdrive range or your frigate armada'south stats during expeditions. At the Engineering Core Unit, should you choose to obtain a Freighter Upgrade Module, i of seven existing upgrade types of a fixed class will be dispensed. Unlike other upgrade modules, nonetheless, these are not jump by the seed generation model. Because of this, freighter upgrade modules from a specific derelict freighter, when installed, volition provide the verbal same stats. If the upgrades come from dissimilar freighters, the stats will be different, but they will always give the stats from their corresponding derelict freighters, regardless of the guild of installation.
Module Name | Stats Fatigued | Module Improves | ![]() | ![]() | ![]() | ![]() | ||||
---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Min | Max | Min | Max | Min | Max | |||
Freighter Hyperdrive | Always | Hyperdrive Range | 50 | 100 | 100 | 150 | 150 | 200 | 200 | 250 |
| Always | Fuel Efficiency | 2 | 5 | half-dozen | 10 | 11 | xv | 16 | 20 |
| Always | Fleet Speed | 2 | 2 | 6 | 6 | 11 | 11 | 15 | xv |
| Always | Fleet Combat | ii | 2 | 6 | half-dozen | xi | eleven | 15 | 15 |
| Always | Fleet Exploration | 2 | 2 | half dozen | 6 | 11 | xi | 15 | 15 |
| E'er | Armada Mining | 2 | 2 | six | 6 | eleven | eleven | xv | 15 |
| Always | Fleet Trade | two | 2 | half-dozen | vi | 11 | 11 | xv | xv |
Customization [ ]

Enterprise freighter
Freighters can be coloured, using pigment blueprints that cost 5000 nanites each to permanently unlock for use.
Both the option to unlock & the pick to apply colours can be accessed from the bridge.
The color blueprints bachelor to purchase are equally follows: Scarlet, Orange, Yellow, Green, Turquoise, Blueish, Purple, Pink, White, and Blackness.
Inventory [ ]
- When transferring items to a freighter, you choose a slot on the freighter'due south inventory screen and the items are teleported there
- Retrieving items from your freighter requires that you are docked inside your freighter unless the Matter Beam special teleport upgrade is installed
- Alternatively, you tin press X on an empty inventory slot to transfer items without having to talk to the captain
- To extend the inventory, you can retrieve Cargo Bulkheads from a Derelict Freighter. This will let you add together more slots to the tech or general inventory, just similar a Starship. The max inventory slots is based on the ship class upward to 48 general and 21 tech slots.
Building spaces [ ]
Yous can customize the areas of the freighter located on the pinnacle floor between and behind the ramp heading to the span. Only a limited number of items from the Structure and Room Items menus is available, run into below for the full list.
Note that frequent saving (with the employ of a Salvage Indicate) is advised, as existence stuck in a merely-deleted freighter room, or falling through the freighter into space while using the build camera is non uncommon.
Specialist terminals tin can be built inside the freighter base, in addition to those already constructed on players' planetary base(s). For case, if a weapon specialist exists in your planetary base, another one may be added to your freighter base. The simply exception is the Exocraft Terminal, which cannot exist built on a freighter.
The NPC specialists, by default, will always remain posted at their last-accessed terminal, then they might not be seen standing at any duplicated terminals; Nevertheless, interacting with an empty or newly-built terminal will cause the appropriate NPC specialist to re-spawn at that particular final location.
The available building space on a freighter is 21 past 21, with the ramp being centre, with two rows between ramp and build limit heading to bridge. The entire room can exist cleared out except the ane block where the ramp is, and the elevation has been inverse to 13 actress floors upwards, and no floors downwards, giving a total of 14 21x21 floors.
Armada Command Rooms can exist built in a freighter to communicate with frigate captains. Build one Fleet Control Room per expedition that you lot want to ship out at a time. (An expedition can include multiple frigates with multiple traits) You can build up to 10 of these rooms, but should never need more than 6 of them, as 5 missions spawn every 24 hours and nearly take around a day to complete.
If you are planning to exchange your freighter for a new i - you can delete the large room and all hallways except the ane leading from the docking bay to the bridge. This will net you several thousand Silver and some Ferrite Dust, Pure Ferrite, Sodium, and Carbon. However, player-built bases inside a freighter can also be carried over to a new freighter if desired.
As mentioned earlier, not every building product can exist built within the freighter, with Base of operations Computer, Short-Range Teleporter, Message Module and Bespeak Booster beingness notable omissions. Any product requiring Ability to operate will be automatically connected to the freighter's built-in 10,000 kPs ability generator, while if desired (perhaps for decorative purposes) - Electrical Wiring can also be built from the edifice alterations menu (default Z, Ctrl). The following products tin can exist built from the standard building menu:
Building Product | Category |
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![]() | Tech / Specialist Freighter Parts |
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![]() | Decoration / Decals |
![]() | Ornament / Decals |
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Blueish Light | Ornament / Lights |
Pink Light | Decoration / Lights |
Yellow Light | Decoration / Lights |
Green Light | Decoration / Lights |
Red Calorie-free | Ornament / Lights |
White Light | Decoration / Lights |
![]() | Decoration / Lights |
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![]() | Decoration / Interior |
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Freighter Storage Units [ ]
Boosted Freighter Storage Units tin can be built in available edifice space, increasing the number of inventory slots the freighter holds. Each storage unit provides an boosted twenty slots that will concur 9999 resource units each in Normal manner, and 1000 in Survival and Permadeath. These slots concord twice the amount of items that your exosuit cargo can (therefore iv times that which your exosuit full general can). So if a given detail is upwards to 5 in full general inventory, it will be ten in cargo inventory and twenty in storage containers/units.
These storage units share/link with Storage Containers at your base, then there are a limit of ten storage units that can exist placed on a freighter, only as there tin can be upward to 10 storage containers at your base of operations. Accessing storage container 3 at your base is the same as accessing storage unit 3 on your freighter. You lot practice not have to collaborate with the storage unit to admission the storage there, different the storage containers at a base. You can admission freighter storage units simply past opening the freighter inventory and selecting the appropriate tab for the storage unit. This makes information technology much more convenient for transferring items between the exosuit, the ship, the freighter, and the storage units. In order to move items this way, you must be aboard your freighter, just you lot can be anywhere on the freighter (even the hangar bay). If the Thing Beam is equipped, you can admission the storage units anywhere in the same system as the freighter. Unlike the base of operations storage containers, you do not have to research the blueprints for freighter storage units. You tin can simply build them, bold you have the space on your freighter and the material components.
Bridge and Frigates [ ]
On the Span, talk to the captain to access your inventory. A player tin own up to 30 frigates one time they control a freighter.
- Build a Armada Control Room and interact with its terminal to receive the blueprints for Frigate Fuel (50 Tonnes), Frigate Fuel (100 Tonnes) and Frigate Fuel (200 Tonnes). Talk to the Navigator while a Fleet Command Room is free to plan and acceleration frigate expeditions.
- Command freighter warp jumps into other systems on the Freighter Warp Map, which y'all will find on the starboard side of the bridge console. You will also be able to cheque the expedition positions of your armada past looking for blue send icons while viewing the milky way map.
- Use the Manage Fleet display, which you will find on the forward side of the bridge console nearest to the helm, to inspect your frigates.
- At that place are five different varieties of frigate: Combat, Trek, Industrial, Trade, and Back up. Each of the outset four specialise in their named class, compared to the support form which is an all-circular type of frigate. Frigates can be purchased from other freighters in the same system. Unlike other spacecraft, when successful missions are completed the frigate has a chance of increasing its class. A higher rating in all categories comes with an upgrade in class, only primarily in the category that the frigate specialises in. In improver, information technology also decreases the amount of fuel needed per 250ly.
- You lot tin observe upgrades for your freighter on derelict freighters that heave your frigate expeditions. These tin boost the trade, combat, expedition, or industrial potential of your fleet. Specific upgrades will as well increase the speed that your fleet completes expeditions.
Upgrading Freighters [ ]
- When trading in a freighter for a new 1, any technology upgrades and upgrade modules will be lost. The interior base of operations you created inside the ship and the content stored within volition however be migrated to the new freighter, with the peradventure to reset the layout available from the upgrade terminal if a role player wants to showtime the new freighter with a clean slate.
- You will be able to access your universally-shared storage slots once you have rebuilt a Freighter Storage Unit for the slot with your desired inventory in information technology. Rebuild all 10 to access all of your storage slots.
- You will have an opportunity while speaking to the captain on the new freighter to hands move cargo from the main inventory of your old freighter to the main inventory of the new one using a side-to-side transfer window.
Starship storage [ ]
- To purchase additional ships, yous must speak with their owner.
- If the players uses up all six ship slots, new NPC ships volition not be able to land inside the freighter (despite there being 9 landing positions). Ships can be melted down for bit to free up a ship slot. This can be done at the Starship Outfitting Terminal at a Space station.
- Prior to NEXT, Freighters were the only manner a player could shop starships, allowing the histrion to have up to half dozen ships of dissimilar specialties. Since the update, a thespian can summon whatever of their endemic ships using the Quick Menu, assuasive the player to access all of their ships without the requirement of owning a freighter.
Additional information [ ]
- If y'all wish to summon your freighter to your current location, apply Dpad Downward (PS4/XBox) or X (PC) to bring upwardly the Quick Bill of fare and and then find the shortcut for Call Freighter. Choose the freighter's destination and phone call it.
- NPC Freighters cannot defend themselves against pirates. They may be seen shooting at the attacking pirates, just it does no damage (though they tin can harm a thespian). The actor must exist the one to salvage the freighter, although they tin can cull to ignore information technology.
- When a freighter battle is in progress when warping into a system, information technology is scripted. If you reload your save, your next jump will ever have a freighter boxing. This presents the player the opportunity to chase for a item freighter of their pick by reloading and warping to different systems until they find one they similar.
- You can also use the technique to a higher place to disassemble the interior of your current freighter before upgrading to a new freighter, once you lot find the one you like. Note: yous will need to restore your save prior to purchasing the new freighter, as the game performs an auto save immediately afterward.
- Super-massive freighters, each with three sizes (small-scale, medium, and large), may spawn in a star organisation after a certain amount of times the thespian warps to a new organization. This will instantly start a infinite battle. There can be up to 12 pirates, and other ships flying by will join the fight. These freighters will as well warp into a organisation by obtaining a Tier v Sentinel Pursuit Level in space. (The "Star Destroyer" is one of these)
- Each star system has a unique model of super-massive freighter in it, then if a role player finds a particular model they like, but tin can't afford information technology yet, they can e'er effort to get it to spawn in that system again later, and information technology volition be the aforementioned. Even so, the form of the freighter will be different for every visit.
- But 1 player controlled freighter is immune in a arrangement and other players volition not be able to summon theirs.
- Freighters contain multiple exterior cargo pods and are sometimes followed by NPC cargo ships. Both volition release items in their inventory if a player destroys them.
- When playing in multiplayer, if the freighter owner warps their freighter with other players inside to another system, all players are warped together, making information technology a reasonable method of transporting full parties.†
- If a player is inside their starship while inside of another thespian'south freighter and the owner summons their freighter elsewhere in the galaxy, the actor in their starship is now suddenly flight in space and is non teleported with the freighter.
- A common problem with super-massive Freighters are Pulse Jumps. If a player Pulse Jumps toward their capital from sure angles, the Pulse Engine will not close down in fourth dimension to prevent an bear on, resulting in the player being trapped inside the model. This can be undone chop-chop past opening up the Galaxy Map, eliminating the need to reload the last checkpoint.
Video [ ]
- How to go a Free Capital Freighter
- How to use Freighters
- How to Discover S Class Freighters
- No Mans Heaven Freighter and Frigate Guide 2020
- What Do Freighters Practice in No Man'southward Sky Freighter Tips Guide 2020 + How to Build a Freighter Base of operations
Notes [ ]
† As of the addition of this point, the editor updating this page simply tested this out one time and under certain circumstances: In that location was merely one other role player in the group and they were a No Homo's Heaven friend. Additionally, I used the discussion "reasonable" instead of "reliable" because, while this did successfully warp both myself and the other role player, I, the freighter owner, glitched outside of the freighter upon arrival to the new galaxy and landed atop the freighter where I couldn't really become anywhere, suffered astringent Cold damage, then died to gamma rays. Later editing in this note, I will likely have gone to test out a few other scenarios to brand this method of transporting full groups more reliable.
See likewise [ ]
- Crashed Freighter
- Derelict Freighter
- Base of operations building
- Starship Catalogue - Freighter
Release history [ ]
- Release - Introduced to the game.
- Release 1.05 - When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy. This is stock-still now.
- Foundation
- Added debris to freighter explosion outcome.
- Improved freighter cargo explosions.
- Added freighter groups to the space map.
- Improved AI ship freighter attacking.
- Improved freighter targeting code when under attack by enemy ships.
- Fixed pulse drive to forestall travel through freighters.
- Improved docking code.
- Added hangar to the atomic number 82 freighter.
- Added docking in freighters.
- Added icon to accessible freighter hangars.
- Added colouring to cargo drops to identify what is in them.
- You lot tin can now only pick up cargo drops that will fit in your inventory.
- Added auxiliary freight ships to freighter groups.
- Added alert lights and alarm audio for when freighters are in combat.
- Improved turret lights and explosions.
- Improved muzzle flashes on freighter turrets.
- Added indicator of cargo contents.
- Freighter Commanders now give rewards for rescuing them from pirate assail.
- Fixed collision on freighter cargo containers.
- Added freighter specific footsteps.
- Added audio to freighter doors and internal freighter ambience.
- Added freighter explosions.
- Added freighter alarm.
- Added ambient radio comms when approaching a freighter.
- Foundation ane.13 - Fixed base edifice prop sounds not playing when placed inside a Freighter. Added audio issue for calling Freighters. Stock-still an issue which could touch ambient audio in Freighters.
- Pathfinder
- Employ the enormous hangar in your Freighter to purchase and shop your own collection of starships.
- Freighters can now be renamed.
- Fix for being able to spawn freighters underground while you are jetpacking.
- Prevent all docking points in stations, freighters and outposts being taken by AI ships.
- Fixed an event where spawning into a freighter in about-planet orbit would occasionally place the player underground.
- Freighter containers now drib less Titanium, Thamium and Copper.
- Freighter containers at present take a chance to drop Nanite Clusters.
- Fixed various precision problems with building in freighters.
- Clearer and more detailed freighter comparison screen.
- Subconscious changes: A 2d type of freighter space-boxing was implemented that are much bigger. In addition, two new types of super-massive freighters were added, commonly referred to equally "Star Destroyers".
- Pathfinder 1.22 - Fixed some freighter door texture bug.
- Pathfinder 1.23
- Stock-still texturing outcome in freighter bases.
- Stock-still and inventory exploit when purchasing multiple ships in a freighter that allows yous to indistinguishable your transport's inventory.
- Fixed a problems that causes freighters to be also cheap.
- Y'all can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions.
- Atlas Rises
- Freighters have different form ratings, similar to starships, while college class freighters accept higher slot count and improve hyperdrive modifiers.
- The advantage process was also modified, equally was the cost for determining freighter prices.
- Freighters tin be used for interstellar travel using new hyperdrive upgrades.
- Fixed collision on freighter bridge.
- Fixed floating turrets on capital freighters.
- Atlas Rises one.32 - Fixed a rare event causing multiple ships in a freighter to spawn on pinnacle of each other.
- Atlas Rises 1.35 - Interaction with the freighter captain no longer required to remember items from a freighter
- Atlas Rises 1.37 - Improved pricing of freighters and freighter trade-in values. Fixed issue where planters on a player'south freighter would intermission whenever the freighter was moved.
- Atlas Rises 1.38 - Stock-still an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes. Fixed an issue where smaller freighters and containers could not exist destroyed.
- NEXT
- Frigate fleets characteristic – including missions, upgrade system, system combat and exploration assistance.
- Overhauled base edifice inside player freighters.
- Reworked and added procedural textures to freighter bridge hologram planet.
- Redesigned path from freighter hangar to bridge.
- Improved speed of airlock doors opening on freighters.
- Hidden changes: Hyperdrive Upgrades are no longer bachelor for purchase.
- Next i.51 - Fixed a crash when saving on a freighter. Fixed an issue where freighter bases would be in the incorrect position. Fixed an issue where players were unable to build the Base Enshroud on their freighter to retrieve bounty for the loss of their freighter base of operations.
- NEXT 1.52 - Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp.
- Adjacent ane.52.1
- Fixed a number of issues with Galactic Commission missions that involved freighters.
- Fixed an issue where players would non see their ships docked aboard a freighter when loading.
- Fixed an issue where the freighter bridge would unload subsequently accepting a mission from the Galactic Commission Terminal.
- Stock-still an upshot where players would exist jettisoned into space after warping aboard another actor's freighter.
- NEXT 1.55 - Fixed a number of crashes to do with freighters. Fixed an event where the freighter would not be visible to other players in multiplayer.
- NEXT 1.57 - Fixed an upshot that incorrectly limited the number of storage containers that could be built on the freighter. Fixed an upshot that could prevent construction in the freighter base.
- NEXT 1.58
- Fixed an issue where players were able to enter their freighter base when information technology was not loaded in memory.
- Fixed an issue where freighter crew would change race on warp.
- Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an issue where players were non able to state on other thespian's freighters.
- Fixed a number of issues affecting the interaction with captains of freighters non owned by the player.
- Fixed an event where ships landed on freighters to be labelled ON PLANET.
- Prevented players with freighters from warping other players in multiplayer to systems they would become stuck in.
- Stock-still an outcome where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
- NEXT 1.60 - Replaced storage containers on freighters with purpose-built storage rooms. Materials take been refunded and new blueprints added automatically. Build the new rooms to access stored items.
- NEXT 1.63
- Stock-still an issue where freighters could non be purchased with other players on lath.
- Not-primary role player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
- Hidden changes: Fixed a problems that caused Hydroponic Trays congenital in freighter bases didn't need charging at all.
- Abyss - Subconscious changes: Freighter Warp Reactor Sigma, Freighter Warp Reactor Tau and Freighter Warp Reactor Theta can exist obtained from the Technology Merchant selling starship blueprints.
- the bachelor building space on a freighter is 21x21 instead of 19x19
- Visions - Fixed an event where players could be prevented from earning a free freighter in the tutorial. Fixed an effect that prevented Freighter Hyperdrive upgrade modules from appearing in the Infinite Station tech shops.
- Beyond - Galactic Commission Station is replaced with Freighter Research Terminal.
- Beyond 2.06 - Gear up for crash when incorrect number of freighters spawn.
- Across 2.06B - Amend stability around freighters in multiplayer.
- Beyond 2.06D - Fix for freighter crash related to corrupt ship slot.
- Across two.09.one - Fixed an upshot that acquired ship cameras to intersect with the freighter hanger. Stock-still an effect that caused trade terminals on freighters to intersect the floor (gear up will apply to new terminals, former terminals will need to be repositioned manually). Fixed a number of graphical issues aboard the freighter. Removed ability for players to summon a freighter to the current system if it lacks the appropriate hyperdrive upgrade.
- Synthesis ii.20 - Removed an ability to warp to coloured system without appropriate hyperdrive upgrade. Starships in the landing bay tin now be melted down for scrap.
- ExoMech 2.twoscore - Added Orbital Exocraft Materialiser to the listing of buildable structures.
- Desolation ii.threescore
- Added freighter upgrade modules that tin increase hyperdrive range and efficiency, fleet potential, and expedition speed.
- Majuscule ships at present contribute stats to the success of armada expeditions. Different freighters have different base levels of Armada Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
- Bulkheads can exist acquired that tin can increase a freighter's tech and general inventory slots.
- The upgrade console on a freighter can be used to customize your freighter past purchasing colors via nanites.
- Freighter technology and upgrade modules can be installed in the general inventory.
- Storage Containers congenital upon a freighter base of operations at present add together tabs to the freighter'southward inventory page, allowing quick direction of freighter inventory contents.
- Increased maximum freighter hyperdrive bonus to lxxx%.
- Desolation 2.61
- Fixed an issue that caused role player freighter colours to change. Freighters have been restored to their correct colours.
- Fixed an event that prevented freighter recolouring from working on all the panelling of some freighter types.
- Fixed an event that prevented freighters from being recoloured immediately later purchase.
- Stock-still an issue that prevented freighter technology from being placed in the technology inventory.
- Fixed an event that could crusade derelict freighter lighting settings to be practical to normal freighters.
- Fixed an consequence that could cause Cargo Bulkheads non to be used up when adding an extra slot to a freighter.
- Fixed an issue that was doubling the ability of various armada upgrade modules that could exist installed in actor freighters.
- Fixed a rare issue that could cause the proper noun of a freighter storage box to exist incorrect when viewed in the inventory tabs.
- Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
- Stock-still a number of problems that could cause overlapping text in the freighter storage container tabs.
- Prisms 3.50
- Actor-built base of operations layouts at present transfer automatically to a new freighter.
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Source: https://nomanssky.fandom.com/wiki/Freighter
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